This game is short as difficult! Capcom Quest of Rockman & Forte Mirai Kara no Chosensha! The sequence that was launched on the Bandai handheld.
I have no idea how many Mega Man games I've played until now, but this was one that I suffered the most... I think it has that arcade essence, the game is short but it's hard in difficulty. Well, at least in the first gameplay.
The villains are the Dimensions, a group of robots that came from the future to dominate the Earth (where have we seen this before?), It's up to Rock and Bass to stop it!
Rockman Shadow... A future version of Mega Man. And the worst thing is that he's not Quint, this is another evil version. Creativity 10/10
Maybe it's because of the screen limitation, but you take damage all the time here. Enemies are positioned in that wonderful way, which you are already know well.
The highlight has to be for the Aircon Man stage. My God, what did they do here? I've never seen a stage with so many spkies! The funny thing is that they ask you to play this stage vertically, and honestly it didn't help that much, hahahaahahh.
A nice detail is that we have new enemies here, very different from what happened in the first Mega Man & Bass.
All stages have a sub boss. Once again I'm going to talk about the Aircon Man stage. To kill this thing with Rock, you have to shoot the Mets helmet, and wait for the bars to come out of the center. Very creative and difficult (With Bass it's easy xD).
With the initial and final stages, the game has only 9 areas. And they are all very short. And about Robot Masters, the designs are not the best.
And to end this review, the gameplay of both is in the style of the previous game. I was just sad with the price of Bass' weapon upgrade, I can't gather 300 bolts =(