It's not easy being an Arisen. Capcom Quest of Dragon's Dogma 2. Itsuno's farewell.
Thanks for everything, Itsuno-san!
Dragon's Dogma 2 takes place in a parallel universe to the first game. It even has some references and theories from the world of the first game, but some rules have changed.
This is the most complex creation of characters that Capcom has ever done! There are several options for EVERYTHING, including the ability to make those bizarre avatars that you see in SF6.
The classes have increased, including the Warfarer, which is simply a combination of all the classes. It's really awesome, you can use any skill and equipment in the game.
Yes, once again we have a kingdom ruled by an impostor and we have to face the Dragon to take over. There are several missions, but I didn't understand which were the main and secondary ones.
Something that made it SO MUCH easier was the stamina regen and the pawn knowing the path to the quests, just mark the mission and choose a pawn who knows the location on the riftstone.
The map is bigger, but Capcom made it easier to walk. It's true that there are few fast travel points, but now there are carts that take you from one city to another very quickly.
The gameplay follows the same formula, you can have up to 3 pawns in your party (they interact a lot more in this game) and you level up as you defeat enemies and complete missions.
The plot twist this time is how to doing the real ending. I wasn't expecting what happened, hahahahaah. I'm just not saying it because it's a huge spoiler.
Anyway, it was obvious that Dragon's Dogma 2 was already in development since the announcement of Devil May Cry 5. Itsuno had already said he wanted to make the game before he ended his activities at Capcom. For me, he was the greatest dev of the company.