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God Hand (2006): Fist of The Capcom Star | Capcom Quest #387

Maybe this game didn't sell well because of its difficulty. Capcom Quest of God Hand. Shinji Mikami's farewell at Capcom.


This game is definitely hard, but its camera complicates it even more.





Honestly, I don't remember a game that I complained as much about the camera as this one, if only it had a "lock on" on enemies...





God Hand is the kind of game that will force you to learn when to hit. If you don't catch the time of breaking the defense, don't even try to play this.




The more you hit, the harder it gets. That level bar in the left corner means difficulty, you fill it up by hitting enemies but if you get hit by them you'll take a lot of damage!





Gene's moveset is the charm of the game. There is an infinity of blows and sequences, not to mention the Roulette of specials and the God Hand itself.





I usually write about the parts where I had difficulty, but this time it's not even worth talking about because it was the whole game, hahahahaha.





Highlight for the casino, I spent hours farming money here to be able to level up Gene. I think it was a nice addition and probably has rewards for beating this mode.




And that's it, unfortunately God Hand didn't sell that much, Shinji Mikami ended up leaving Capcom and I think it difficult to see a sequel to this game. But even so, I recommend the game for hard core players.



 

Zombies without Resident Evil


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