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  • Writer's pictureWagnerRM

Mega Man X8 (2004): Paradise Lost | Capcom Quest #353

Sigma did not need to appear in this game. Capcom Quest of Mega Man X8. The biggest sin of this episode was being the X7 successor.


For a series that was supposed to end in the fifth episode, it went far.





Not everyone noticed, but there was a small redesign in the characters, especially in X with this tiny buster.






Speaking of characters, Layer and Pallet are the new navigators here, each specializing in something that will help you through the stages. But the best part is being able to play with them.





Many items are sold, but there are still those that have to be found, like Zero's extra weapons, for example. In fact, this is the episode with the most collectibles.





What about this wonderful stage? You'e to get the boost to reach the boss, but it's not that easy in the first playthought.





In some stages, I felt like playing Mega Man Zero 2, why this amount of spikes?







Lumine is a good villain in the series, at the first time I played I thought he was being controlled by Sigma, but the thing was completely the other way around.





In the end it even gives a taste of what the X9 could be. I still think that one day it will happen...






 

Looks like things have changed here


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©2018 by WagnerRM
Always go beyond

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