I wonder how the pitching of a game like this was. Capcom Quest of Dino Crisis 3. That time we went into space to kill some dinosaurs.
I don't know, dude...
Forget about Regina, Dylan and the S.O.R.T, here you are in the year 2548 and you are part of the S.O.A.R team, where your mission is to investigate the spaceship Ozymandias, which had disappeared for over 300 years.
You control two of the S.O.A.R members, mostly with Patrick and sometimes with Sonya. I particularly found Sonya faster and with a better weapon.
I'm not gonna lie, that jet pack mechanics are really fun, reminds me of the awesome Burning Rangers! In addition to the spacecraft scenarios being very wide, which is great for exploration using flight.
But on the other hand the camera is terrible! If the player could control the camera with the right analog stick, a lot of frustration would be avoided.
The Lock on isn't even as effective as it should be! I used it many times and my shots went far from the enemy. There is the option to put it in first person, but the dinosaurs are so fast that you can only use it far away from them.
Speaking of enemies, there are only 3 types of them (besides the bosses). If the game were short I could understand...
I don't know why they did it, but to open some doors you have to spend ammo from "WASPS" drones. If by chance (certainly it will happen) you don't have it, you'll have to go back to the save point to buy it or find it on the map.
And to top it off, this game suffers from the same problem as Chaos Legion, Dante's Awakening, and others. The normal difficulty in the American version is harder than in the Japanese one. Boss HP is HUGE and you die very easily. Anyway, I've played worse games, but this was a sad episode for such an epic franchise.