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Mega Man Network Transmission (2003): Saving Cyberspace from Zero Virus | Capcom Quest #315

This would be a good game if Mega Man wasn't nerfed. Capcom Quest of Mega Man Network Transmission. More cyber memes!


I can't believe it, all this game needed to be good was just buffing Mega Man.





Surely everyone who played this game suffered at the beginning for the damage that Mega Man takes, not to mention the weak shots.





This was probably the formula they found for us to use chips more than buster. Unfortunately the chips we need don't always come at the right time.





The best strategy is to find all power ups and farm enough zennys to buy all possible upgrades. But this will take a few hours.





The most difficult bosses are those Navis that you either have specific chips to face, or you'll have to attack during their attacks. Brightman is too complicated!




Otherwise, at least for me, it's just compliments! I found the level design excellent with many references to the classic Mega Man stages. Very good songs with great animation and voice acting.




And the story is pretty cool, they put a version of Zero on Navi to spread viruses in cyberspace, and with a plot twist at the end.





I believe this was the last game that Arika produced for Capcom. At least until the date of this review xD





 

The Disney + Capcom partnership is still alive!


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