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GioGio's Bizarre Adventure (2002): Fighting GOOOOLLLDDDDD!!! | Capcom Quest #306

How this game could be good without Torture Dance? Capcom Quest of GioGio's Bizarre Adventure! The adaptation of Jojo part 5 made by Capcom.


It's really hard to adapt everything in the manga, but let Torture Dance out was soo sad.





Here we control all the heroes from part 5, each with their own stands and moveset (unless the run + headbutt that everyone has).





I missed a lock on and defense button. Until some Stands can do this, but it's not so accurate. The game ends up being kind of weird when you attack enemies.





It could also have adventure/exploration elements, or even minigames like what happened with PSOne's JoJo Super Story Mode.





And believe me, it's often better for you to lure the enemy into a corner and spam normal attacks than call their stand. Seriously, it works a lot...





The battles are even well represented as in the anime, it's just a shame that the fight against Secco is very broken.






In the end, I felt the game could be something much more complete and with more game modes.

 

Mickey vs. Ghost


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