Finally we reached the last episode of this season! Capcom Quest of Mega Man 5, another game that I took more than 4 hours to beat O.o
It's no use, I'm terrible playing classic Mega Man, at least the nes games. By the way, it was a very good decision from Capcom to not migrate the series for Super Nintendo yet, since mega man's fan base was very established in the 8-bit console!
This time we have no news about the gameplay, although the charge shot got an upgrade made by Dr Cossack. What Capcom did was put the letters "M-E-G-A-M-A-N-V" in the stages, when together you can call the bird Beat, which helps a lot in the final battle!
Even though I'm the worst classic Mega Man player, I realize the bosses have are very friendly. Most of them just jump from side to side, if you get the timing of these jumps and be very close to the enemy, you can punish a lot! Only the Gravity Man with that meme to stay upside down, is complicated.
The story of this episode is cool. Protoman appears with his Robot Masters crew and makes chaos in the city, and then our robotic hero has to stop him. At this point, I think Capcom couldn't make someone fool, right? This is already the tenth Mega Man released and in all of them the final boss is Willy.
I admit this one is not a game to remember for me, and so this review was so short. To tell you the truth, I felt that Capcom was out of an idea in this episode, again we have that same story to face two castles, and the "villain" of the first receives orders from Willy.
Just not to lose the habit, once again the Robot Masters contest has surpassed its marks, reaching amazing 130 THOUSAND cartoons made by fans, which 8 was selected to become the bosses of the game! Dood, imagine how much work was to select it all, humanly impossible, hahaahaha..